Error: Waited 931 msec for missing asset "zombie_electric_shock_overlay".To access the console I used SHIFT + ~ (OR ¬ on UK KB layout) When I put developer 1 in the console the error message changes toĬould not find script 'maps/_zombiemode_dogs' maps\_zombiemode_dogs::special_dog_spawn(dog_spawners,1 ) I tried the suggestion in this forum post: Originally posted by Man Baby:and when you did the mod tools did you go CoD_WW_MODTOOLS.rar then CoD_WW_MODTOOLS_1.1.rar then CoD_WW_MODTOOLS_1.2.zip then CoD_WW_MODTOOLS_1.2.1.zip then CoD_WW_MODTOOLS_1.3.zip and CoD_WW_MODTOOLS_1.4.zip If I don't learn how to create zombies maps I have essentially wasted my money on WAW :'/ I have not moved any folders after installing the mod tools. I am running Launcher as Administrator and it is installed in the \bin folder of my WAW root directory. When I pressed compile level, the launcher did it's thing and then all of a sudden I get the error (in Launcher console):ĮRROR: Access to the path 'C:\Users\Billy\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd' is denied. Up until the VERY last step of pressing 'Compile Level' in the Launcher I received NO errors at all. I have selected 'Converter' - first thing I did in Launcher, as instructed. I have installed all the mod tools, the UGX script placer and also the UGX patch. You can safely ignore this message.So I'm starting my journey in modding WaW. The files that fail to verify are local configuration files that should not be replaced as part of this process. Important: One or more files may fail to verify.
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